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Project IGI 1

                                                  


Project IGI 1: I'm Going In (released in Europe as simple Project I.G.I) is a tactical first-person shooter developed by Innerloop Studios and released on December 15, 2000 by Eidos Interactive. It is one of the first Computer Games to feature realistic weaponry and tactical combat situations.

Project IGI: Pursue and defeat a homicidal ex-Russian Colonel before he turns Europe into a nuclear wasteland in Project IGI: I'm Going In. This first-person shooter emphasizes stealth and guile instead of massive firepower. You will sneak into the toughest military installations in Eastern Europe, and once inside, use your skills in thievery, computer hacking, sabotage, and reconnaissance to stop madman. The enemy's Artificial Intelligence will react to your every action and use military tactics to track your position. In order to counter its surveillance, bunkers, tanks, and gunships, you will be equipped with NATO spy gear and assault weapons. If the odds get stacked too high against you, call in a napalm Strike via you map/communication PDA.

Main Characters
David Llewellyn Jones - Jones is an agent for I.G.I (Institute for Geotactical Intelligence) and former British SAS operator. Player control him as the main character.
Anya - Anya is the contact at headquarters who directs Jones via's radio. She appears in the final mission to defuse the bomb.
Jach Priboi - Soviet Arms Dealer
Josef Priboi - Jach's Nephew
Ekk - a Russian woman who intends to destroy Europe by nuclear warfare.
Captain Harrison - Commander of allied troops, which aid Jones in some missions, and an ex-Green Beret.

David Jones is sent off to find Josef Priboi, a Russian arms dealer who is believed to have information on a stolen nuclear warhead. As he helps Captain Harrison, apprehend Josef he discovers that the brains of the operation is Josef's uncle Jach, whom Jones then attempts to apprehend instead. He discovers his location by planting a virus in Jach's communication center. While Jach Priboi is taken away in helicopter by Jones, he is shot down by Ekk. Jones then has to Clear the border and find his equipment. He then hijacks the train carrying Priboi and takes him in for interrogation. Learning about the involvement of Ekk, he sets off to catch her and find the nuclear weapon. Ekk escapes on her first meeting with Jones, but Jones kills her after finding her second hideout as well as the nuclear warhead.

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NEED FOR SPEED UNDERGROUND 2

                                                    




Need for Speed Underground 2 will challenge gamers to immerse themselves in the tuner culture, exploring an expansive, free-roaming city divided into five distinct neighborhoods. Gamers will encounter rival racers who will initiate events, tip players off to the hottest racing spots, and show them where to buy the most sought-after licensed aftermarket upgrades. The game will feature new game modes, deep new performance customization and tuning, and more than 30 licensed cars. The game also delivers twice the visual customization upgrades as the original game, providing a staggering 70 billion possible car combinations for total automotive self-expression.


The sequel to Need for Speed Underground has big shoes to fill, and it does so admirably, with vastly improved graphics, new gameplay modes, and an improved interface. The demo also pushes beyond the scope of the original, offering a "free roam" mode to explore the cityscape and challenge competitors at will, two types of "quick races" on two different tracks, and the ability to race other drivers online.
The graphics are the most obvious improvement. We only can describe them as truly awesome, even on lower settings. Lights on the bridge sparkle in the night sky, and mannequins in store windows catch your eye as you blaze past. Little things, such as pumping your hydraulics and bouncing down the avenue, make the experience even more fun. Racing is arcade style (it's awfully hard to destroy your car) and easy to learn, yet power drifting is an acquired skill that keeps the learning curve gradual, but long. The only knocks on this top-notch driving game are the ubiquitous product placements (a Cingular messaging system?), high system requirements, and large download size. Considering the depth and quality of Need for Speed Underground 2, though, most gamers can forgive those details.

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